Postgraduate Courses
Search Result of VIDEOGAMES : 1 found
- HUMA 5371Videogames in East and Southeast Asia[0-3-0:3]DescriptionWhile Japan used to dominate the Asian gaming landscape, its East Asian and Southeast Asian neighbors have since developed into major gaming hubs with distinctive characteristics. This course examines the formative influence of Japanese games throughout East and Southeast Asia, studies the rise of South Korea and China as centers for online gaming and esports, and surveys the emergence of robust national videogame industries in numerous Southeast Asian nations.Intended Learning Outcomes
On successful completion of the course, students will be able to:
- 1.Define key concepts and theories in the field of game studies from a humanistic perspective.
- 2.Explain the cultural, economic, and political forces that shape the gaming landscape of East/Southeast Asia.
- 3.Understand the characteristics unique to the national game industries in East/Southeast Asia.
- 4.Conceptualize a comparative approach to studying Asian videogame cultures in a research paper.











