Postgraduate Courses
- AMCC 5000Creative Convergence: Foundations of Arts and Machine Creativity[3-0-0:3]DescriptionThis foundational course will be delivered by various faculty members to encompass a broad spectrum of topics related to arts and machine creativity, including Introduction to Art and Technology, Machine Creativity Tools and Techniques, as well as discussions related to Art, Technology, and Society.Intended Learning Outcomes
On successful completion of the course, students will be able to:
- 1.Demonstrate an understanding of the interplay between art and technology, including historical and contemporary contexts.
- 2.Acquire practical skills in using various machine creativity tools and techniques, enabling the creation of innovative artistic works.
- 3.Analyze and evaluate the societal implications of technological advancements in the arts, fostering informed discussions on ethical considerations.
- 4.Apply creative problem-solving strategies to integrate technology into artistic practices, resulting in original projects.
- 5.Work effectively in interdisciplinary teams, demonstrating strong communication and collaborative skills in the context of art and technology.
- 6.Identify and critically assess current trends and emerging technologies in arts and machine creativity, preparing for future developments in the field.
- AMCC 5010Research Methodology in Arts and Machine Creativity[3-0-0:3]DescriptionThis course provides postgraduate students with an in-depth understanding of the research methodologies and techniques utilized in the fields of arts and machine creativity. Students will explore various approaches to generating creative outputs through machines, including artificial intelligence, computational creativity, and algorithmic art, while developing critical thinking and problem-solving skills in the creative domain.Intended Learning Outcomes
On successful completion of the course, students will be able to:
- 1.Understand fundamental concepts of the research methods in doing research related to the Arts and Machine Creativity.
- 2.Apply creative techniques in various research projects.
- 3.Develop problem-solving skills in developing the research methodologies from ideas.
- 4.Explore advanced topics and research through understanding the future trend in the area.
- AMCC 5110Programming for Arts and Creativity[3-0-0:3]DescriptionThis introductory programming course is designed specifically for students with an art background, focusing on fundamental programming concepts through creative problem-solving. Students will learn to decompose arts related challenges into manageable sub-problems and solve them using programming with the assistance of AI tools like ChatGPT. By blending technical skills with artistic expression, students will develop computational thinking while creating interactive and visually engaging works of art.Intended Learning Outcomes
On successful completion of the course, students will be able to:
- 1.Demonstrate an understanding of fundamental programming concepts, including variables, data types, and control structures.
- 2.Apply problem decomposition techniques to break down complex art-related challenges into manageable sub-problems.
- 3.Create interactive visual projects using a programming environment like Processing or p5.js.
- 4.Implement functions and loops to enhance reusability and dynamic behavior in the projects.
- 5.Utilize AI tools like ChatGPT to brainstorm ideas, generate code snippets, and refine project concepts.
- 6.Collaborate effectively with peers to share feedback and improve project outcomes.
- 7.Present a final project that integrates programming skills with artistic expression, demonstrating creativity and technical proficiency.
- AMCC 5120Generative Art: Algorithms and Creativity[3-0-0:3]DescriptionIn this course, students will delve into the world of generative art by exploring algorithmic techniques for creating visual and interactive artworks. Through a series of hands-on projects, students will learn to implement algorithms that mimic natural processes and generate complex visual patterns. AI tools like ChatGPT will be integrated throughout the course to facilitate brainstorming, code generation, and project refinement, empowering students to harness technology as a medium for creative expression.Intended Learning Outcomes
On successful completion of the course, students will be able to:
- 1.Demonstrate an understanding of key concepts in generative art as well as the historical context of generative art.
- 2.Analyze and modify existing algorithms for generative art.
- 3.Create generative art pieces using various algorithmic techniques and programming tools.
- 4.Employ AI tools effectively to enhance learning, brainstorming, and project development.
- 5.Collaborate effectively in a group project to present a final generative art piece that reflects the integration of programming skills and artistic expression.
- AMCC 5140AI for Visual Arts and Creativity[3-0-0:3]Previous Course Code(s)EMIA 6500HBackgroundBasic CS programing course and basic linear algebra.DescriptionThis course explores AI (especially machine learning) techniques for creating visual content in images and videos. The objectives of synthesis research range from modelling statistical distributions of visual data to creating realistic, picture-perfect graphics. Additionally, we delve into interactive tools for artistic expression. Throughout the course, we will cover key machine learning algorithms, including classical methods like nearest neighbour, PCA, and Markov Random Fields, as well as deep learning models such as ConvNets, GANs, VAEs, and Diffusion models. Students will gain practical skills to build applications and create new visual effects using their own photos and videos.Intended Learning Outcomes
On successful completion of the course, students will be able to:
- 1.Understand classical and modern machine learning algorithms, including nearest neighbor, PCA, ConvNets, GANs, VAEs, and Diffusion models, and their applications in visual content creation.
- 2.Apply machine learning techniques to create innovative visual effects using photos and videos, demonstrating practical skills in AI-driven content creation.
- 3.Design interactive tools for artistic expression that utilize artificial intelligence algorithms to foster innovation and creativity in visual computing.
- 4.Demonstrate the ability to experiment with and innovate new AI techniques for visual content creation, presenting a portfolio of original work.
- AMCC 5150Visual Computing for Visual Arts and Creativity[3-0-0:3]BackgroundBasic CS programming course and basic linear algebra.DescriptionThis course introduces the basic knowledge of visual computing for visual arts and creativity including analysis, editing, creation covering basic concepts of image processing, computer vision, human-computer interaction and computer graphics. It covers mathematical and engineering foundations, including advanced geometry, multivariate calculus, linear algebra, image and signal processing, and human vision. Students will explore sophisticated algorithms for image warping, morphing, stitching, enhancement, inpainting, color processing, rendering, programmable media, graphical interface. By the end of the course, students will understand how visual computing can enhance artistic expression and creativity.Intended Learning Outcomes
On successful completion of the course, students will be able to:
- 1.Explain the key theories and practices of image processing, computer vision, human-computer interaction, computer graphics.
- 2.Get a foundation in image/video editing and synthesis including texture synthesis and style transfer, image colorization and inpainting, video generation and editing, image-to-image translation, image and video editing.
- 3.Utilize visual computing techniques to enhance artistic expression and creativity in various media.
- 4.Gain hands-on experience with graphical interfaces and tools, enabling the creation and manipulation of visual content.
- AMCC 5160AI-Driven Animation and Video Generation[3-0-0:3]BackgroundBasic concepts in discrete mathematics and Python programming language are required.DescriptionThis course delves into the intersection of artificial intelligence and visual arts, with a focus on AI-driven animation and video generation. Students will explore cutting-edge models such as Transformers, Diffusion, Denoising Diffusion Implicit Models (DiT), and autoregressive systems. Emphasizing hands-on learning, the course guides students in implementing key AI components like LSTMs, attention mechanisms, and diffusion models. By the end of the course, students will gain both theoretical knowledge and practical skills for creating AI-driven media.Intended Learning Outcomes
On successful completion of the course, students will be able to:
- 1.Understand the key principles behind modern AI-driven animation and video models.
- 2.Implement AI components such as LSTM, attention mechanisms, and diffusion models.
- 3.Analyze the performance and limitations of different AI-driven video and animation models.
- 4.Design AI-driven models for media generation, using state-of-the-art techniques.
- 5.Apply AI techniques to create animations and videos in real-world projects.
- 6.Evaluate AI-generated media in terms of quality, consistency, and artistic value.
- 7.Synthesize AI models to innovate and push the boundaries of creative media production.
- 8.Present project outcomes, explaining technical and creative aspects of their work.
- AMCC 5170Interactive Visual Art with Generative Models[3-0-0:3]DescriptionThis course explores the intersection of generative AI and visual arts, focusing on how interactive artworks can be created using models like Generative Adversarial Networks (GANs), transformers, and diffusion models. Students will gain practical experience building and fine-tuning generative models while integrating them into interactive artistic installations. Through hands-on projects and critical discussions, the course fosters an understanding of how generative AI shapes contemporary art and interactive experiences. Basic concepts in discrete mathematics and Python Programming language are required.Intended Learning Outcomes
On successful completion of the course, students will be able to:
- 1.Understand the theoretical foundations of GANs, diffusion models, and transformers in the context of visual art.
- 2.Implement generative models to create interactive and dynamic visual artworks.
- 3.Analyze the creative potential and limitations of AI-driven models in visual art installations.
- 4.Design interactive visual systems that leverage generative models for real-time interaction.
- 5.Evaluate the artistic quality and user engagement of AI-generated interactive art pieces.
- 6.Collaborate with peers from diverse backgrounds to create interdisciplinary generative art projects.
- 7.Present interactive visual art projects that integrate generative models, showcasing both technical and artistic elements.
- 8.Innovate by pushing the boundaries of AI-driven art to explore new creative possibilities in visual art and media.
- AMCC 5210Practice and Techniques for Visual Creatives[3-0-0:3]DescriptionThis course equips students with practical skills and advanced techniques essential for visual creativity in the digital age. Through hands-on projects and theoretical insights, students will explore various aspects of visual arts, including digital imaging, graphic design, and multimedia production.Intended Learning Outcomes
On successful completion of the course, students will be able to:
- 1.Understand fundamental concepts of the practice and techniques for visual creatives.
- 2.Apply visual creating techniques in artworks.
- 3.Develop problem solving skills in developing the artworks from ideas.
- 4.Foster interdisciplinary understanding through communicating ideas through various mediums.
- 5.Explore advanced topics and research in the creative industry.
- AMCC 5220Technology in Music and Sound Art[3-0-0:3]DescriptionThis course explores the intersection of technology with music and sound art, covering both fundamental concepts and advanced applications. Students will gain hands-on experience with digital audio workstations, sound synthesis, recording techniques, and audio effects.Intended Learning Outcomes
On successful completion of the course, students will be able to:
- 1.Understand fundamental concepts of digital audio and music technology.
- 2.Apply industry-standard tools and techniques in music production and sound design.
- 3.Analyze and manipulate audio signals using various processing methods.
- 4.Create original works integrating advanced music technology concepts.
- AMCC 5250Filmmaking with AI Innovations[3-0-0:3]DescriptionThis course explores the transformative impact of AI on filmmaking, guiding students through AI-driven tools for screenwriting, previsualization, production, and post-production. The course covers ethical considerations and practical applications, enabling students to create compelling visual and narrative content with AI. Through hands-on workshops and projects, students will gain the skills to innovate and adapt in the rapidly evolving field of AI-enhanced storytelling.Intended Learning Outcomes
On successful completion of the course, students will be able to:
- 1.Gain a solid understanding of AI applications in filmmaking, including screenwriting, previsualization, production planning, cinematography, post-production, visual effects, and animation.
- 2.Develop practical skills in using AI-driven tools and software for different filmmaking tasks, such as scriptwriting, storyboarding, scheduling, editing, and creating visual effects.
- 3.Apply AI tools to plan, execute, and manage film projects effectively, optimizing workflows and resource management.
- 4.Explore emerging technologies and future trends in AI filmmaking, preparing to adapt to and innovate within a rapidly evolving industry.
- 5.Engage in collaborative projects and peer reviews, fostering a community of learning and continuous improvement.
- AMCC 5270Art Education and Technology[3-0-0:3]DescriptionThis course explores the intersection of art education and emerging technologies. It aims to equip students with the knowledge and skills to integrate digital tools into their art practice and pedagogy. Students will learn how technology can be applied to create, curate, and teach art, focusing on both theoretical and practical applications. Topics include digital media, virtual and augmented reality in art, online learning environments, and the impact of technology on artistic expression. Through hands-on projects and collaborative discussions, students will gain insights into how technology can transform both the creation and teaching of art.Intended Learning Outcomes
On successful completion of the course, students will be able to:
- 1.Demonstrate proficiency in digital literacy by effectively using emerging technologies, including digital media, virtual and augmented reality, and multimedia tools, in both artistic creation and teaching methods.
- 2.Develop innovative art education techniques by leveraging technology to engage learners in dynamic, creative, and interactive ways.
- 3.Critically analyze the role of technology in shaping artistic expression, education, and societal values, identifying both opportunities and challenges in integrating technology into art education.
- 4.Create adaptable teaching strategies for hybrid and online educational environments, preparing to implement digital tools in modern educational settings.
- 5.Incorporate digital technologies into personal artistic practice and educational methods, effectively combining traditional art education with modern technological advancements.
- 6.Apply leadership skills in managing technology-enhanced art projects.
- 7.Address legal and ethical considerations in the use of AI and emerging technologies in art.
- 8.Engage in collaborative artistic practices that integrate machine creativity and human expression.
- AMCC 5310Art ID, Blockchain and NFTs for Digital Creations[3-0-0:3]DescriptionThis course investigates the convergence of art, web3, blockchain technology, and digital identity management. It provides students with a comprehensive understanding of how these technologies are reshaping the landscape of digital creations, including games, edutainment, AR/VR experiences, films, 3D digital artifacts, music, and more. Students will explore the concepts of metadata and Art ID for effective categorization and ownership tracking of diverse digital works. Through lectures, discussions, case studies, and hands-on workshops, participants will learn to create and manage their digital creations while considering the legal, ethical, and market implications associated with blockchain and Web3 technologies. The course emphasizes the transformative potential of blockchain and Web3 / NFTs in establishing ownership, authenticity, and support for new monetization avenues across various forms of digital art and creative expressions.Intended Learning Outcomes
On successful completion of the course, students will be able to:
- 1.Evaluate and analyze the impact of Web3, blockchain technology and NFTs on the digital arts and entertainment industries using critical thinking skills.
- 2.Apply strategic thinking to identify and develop innovative solutions that combine traditional art practices and new digital art creations with emerging technologies.
- 3.Refine and justify approaches to digital ownership, provenance, and monetization strategies in the context of NFTs, Web3 and decentralized identity.
- 4.Formulate a comprehensive plan for creating, marketing, and monetizing digital artworks across various platforms and media.
- 5.Communicate effectively with stakeholders, including artists, collectors, and industry professionals, regarding the implications of blockchain technology in art.
- 6.Articulate a business proposal that includes a roadmap for launching Web3 and NFT projects within the digital arts ecosystem.
- 7.Integrate technical knowledge of blockchain and NFTs with business acumen to solve complex problems in digital creation projects.
- 8.Develop a professional portfolio that demonstrates mastery of digital art creation, NFT projects, and an understanding of market dynamics in the evolving landscape of digital arts.
- AMCC 5320Management Strategies for Art and Technology Projects[3-0-0:3]DescriptionThis course immerses students from interdisciplinary backgrounds in the dynamic and evolving fields of art and technology project management. It explores specialized management strategies tailored to these domains, emphasizing the contrasts and synergies involved in managing creative and technical projects. The course addresses common perceptions and misconceptions about project management, equipping students with practical tools to navigate these complexities. Through interactive lectures, hands-on practice, and collaborative projects, students will gain a comprehensive understanding of how effective management practices can significantly enhance project outcomes.Intended Learning Outcomes
On successful completion of the course, students will be able to:
- 1.Identify and analyze the challenges and strategies inherent in managing art and technology projects.
- 2.Develop and apply practical skills in project planning, execution, and evaluation, utilizing tools and methodologies.
- 3.Cultivate leadership skills to lead and collaborate in interdisciplinary teams.
- 4.Engage in immersive project-based experiential learning that applies project management theories and tools in real-world contexts.
- 5.Create a comprehensive project proposal that integrates learned strategies and is ready for real-world applications.
- AMCC 5330Art Administration and Art Business in the New Era[3-0-0:3]DescriptionThe course teaches students key concepts and practices related to traditional and new practices in art administration and art business. They will be informed of the latest development in these two fields with a focus on the impacts from technological advancements including blockchain, immersive technology, and artificial intelligence. Professionals in the fields will be invited to give guest talks on the state-of-the-art practices. Students will acquire practical knowledge in both fields through case studies.Intended Learning Outcomes
On successful completion of the course, students will be able to:
- 1.Demonstrate an understanding of the essential concepts and practice of art administration and art business.
- 2.Analyze strategies of the management of different types of arts organizations with regard to human resources, venue operation, budgeting and revenue generation.
- 3.Apply the knowledge of operation, financing and marketing of arts organizations to a case study and report on their findings.
- 4.Understand the legal aspects of the art business, including contracts, copyright issues, provenance verification, and ethical considerations in art transactions.
- 5.Analyze the dynamics of the contemporary art market, identifying opportunities for applying new digital technology immersion, business models and economic factors that influence art valuation and investment.
- 6.Critically assess emerging trends in art administration and art business to address future challenges and opportunities within the evolving landscape of the arts sector with machine creativity.
- 7.Communicate effectively with stakeholders, including artists, collectors, and industry professionals, regarding the implications of new machine creative practices in art.
- AMCC 5340Digital Art Provenance and Informatics[3-0-0:3]DescriptionThe course provides a comprehensive understanding of the historical context and unique challenges of digital art provenance, focusing on authenticity, ownership, preservation and value in the art world. It covers digital provenance mechanisms such as metadata and blockchain technology, while addressing ethical considerations related to ownership, restitution, and transparency in transactions. Students will learn best practices for archiving and data management, engage with digital preservation standards, and gain hands-on experience with software tools for tracking provenance. Students will explore the evolving landscape of art provenance, the concepts of metadata and Art ID for effective categorization and related digital informatics. Through lectures, discussions, case studies, and hands-on workshops, students will learn to create and manage their digital creations while considering the legal, ethical, and market implications.Intended Learning Outcomes
On successful completion of the course, students will be able to:
- 1.Evaluate the historical context and evolution of digital art, identifying its unique provenance challenges compared to traditional art forms.
- 2.Analyze various digital provenance mechanisms, including metadata, linked-data models, and blockchain technology, and their roles in establishing and verifying provenance.
- 3.Critically assess collaborative projects within the Digital Humanities that relate to art provenance research, evaluating their impact on the field.
- 4.Examine ethical considerations surrounding ownership, attribution, and distribution of digital artworks, considering the implications of emerging technologies.
- 5.Implement best practices for creating and maintaining digital archives and interoperable databases for provenance information.
- 6.Articulate a project proposal that applies knowledge of digital provenance to digital art projects in AI, VR/AR, and data art and address archival challenges within these projects.
- 7.Conduct a thorough analysis of community driven culture heritage informatics projects to understand their implications for provenance and ethical practices with new digital art immersion.
- 8.Develop a professional portfolio that demonstrates mastery of digital art provenance to demonstrate the ability to navigate the evolving landscape and contribute meaningfully to the field of arts and machine creativity.
- AMCC 5350Business Development for Art and Technology Projects[3-0-0:3]BackgroundThis course is designed for students with a passion for the intersection of art and technology and a desire to transform innovative ideas into sustainable businesses. While prior experience in business is not required, a basic understanding of business concepts (e.g., market, revenue, profit) is recommended. Familiarity with current trends in art, technology, or entrepreneurship is beneficial.DescriptionThis is an innovative course tailored for students keen on mastering the business aspects at the crossroads of art and technology industries. The course delves into strategic planning, market analysis, entrepreneurship, and funding mechanisms specific to the art and technology sectors, utilizing real-world case studies and project-based learning. The course is designed to foster entrepreneurial skills and strategic thinking, preparing participants to launch and manage successful ventures within these dynamic fields.Intended Learning Outcomes
On successful completion of the course, students will be able to:
- 1.Use quantitative and qualitative analysis to assess trends and consumer behavior in the emerging art-tech market industry.
- 2.Apply strategic management theories and methodologies to formulate comprehensive business strategies for art-tech ventures addressing real-world challenges.
- 3.Develop and model innovative business models for digital and interactive art enterprises to meet market demands.
- 4.Develop financial plans and financing strategies to address the complex regulatory frameworks and financial challenges of the art and technology industry.
- 5.Communicate concepts and models persuasively to a variety of stakeholders.
- 6.Assess the ethical implications of technology in art and its global impact on culture and society to ensure sustainability and respect for multicultural values.
- 7.Apply project management principles and agile methodologies to manage art-tech projects, ensuring flexibility and responsiveness to change.
- 8.Demonstrate entrepreneurial skills by planning, launching and managing a new art and technology start-up based on review feedback.
- AMCC 5360Legal Issues in Art and Technology[3-0-0:3]BackgroundThis course is designed for students with a foundational understanding of legal concepts and an interest in art and technology. While no specific legal background is required, familiarity with basic intellectual property principles is helpful.DescriptionThis is a pioneering course designed to address the complex legal frameworks influencing the intersection of art and technology. It explores crucial topics such as intellectual property, copyright laws, privacy, and ethical implications of AI in art, using a hybrid delivery model to cater to a diverse student body. Ideal for graduates and professionals in Art Management, Digital Media, and Intellectual Property Law, this course equips students to navigate and influence the evolving legal landscapes in creative and technological industries.Intended Learning Outcomes
On successful completion of the course, students will be able to:
- 1.Demonstrate a thorough understanding of legal principles governing art and technology, and apply knowledge of intellectual property rights, privacy laws, and regulatory standards to real-world situations
- 2.Analyze various types of intellectual property protections for artistic and technological creations, and develop effective strategies to safeguard digital and interactive media, such as software and digital art.
- 3.Identify and interpret national and international regulations impacting the art and technology sectors, and evaluate their implications for global operations and cross-border transactions of creative tech products.
- 4.Solve complex legal issues arising from technology integration in new media and artistic expressions, and advise on legal considerations for emerging technologies like AI in art, blockchain for copyright management, and VR exhibitions.
- 5.Clearly convey complex legal concepts and strategies to non-legal stakeholders in art and technology projects, and prepare and present legal analyses and recommendations to peers, faculty, and industry professionals.
- 6.Assess the ethical and social implications of legal decisions in the art and technology sectors, and promote ethical practices that consider cultural sensitivity and potential global impact.
- AMCC 5370Models of New Cultural Space[3-0-0:3]DescriptionThe course informs students of the various types and models of cultural space developed from the post-war period to the present. Students will learn the definition, the architectural types and the new strategies in the formation of cultural spaces, as well as the theories and representative examples of such spaces. Professionals of cultural management will be invited to give guest talks on relevant topics. Students will be required to do field trips to study cultural space first-hand and report on their visits. They will also have the chance to develop a hypothetical cultural space project.Intended Learning Outcomes
On successful completion of the course, students will be able to:
- 1.Understand the concept of cultural space and its significance in the contemporary world.
- 2.Know the architectural types for culture and their evolution.
- 3.Critically review the new strategies of development of new cultural spaces.
- 4.Explore the city as a collective cultural space, its value and meanings to the inhabitants.
- 5.Analyze new policies in the active making of cultural spaces and their consequences.
- 6.Examine the impact of globalization and digitalization in the creation of new cultural spaces.
- 7.Apply the knowledge acquired to the proposal of a new cultural space.
- AMCC 5410Art Theory: Past and Future[3-0-0:3]DescriptionThis course is a survey of different approaches to the interpretation of art and their influence on artistic creation through time. By reviewing the traditions of art theory from its very beginning in the 15th century to the 20th century, the course guides students to think critically about the theoretical bases of different approaches, and to contemplate art in the age of AI in the 21st century. Students will learn to use the key terms and definitions of the approaches and their applications, as well as the criticisms of the approaches.Intended Learning Outcomes
On successful completion of the course, students will be able to:
- 1.Understand the major Western art theories from the 15th to the 20th century.
- 2.Utilize the terminology of art theories for the interpretation and communication of art.
- 3.Analyze art from philosophical, historical, cultural and social perspectives.
- 4.Develop new ideas for a possible art theory for machine-generated art of the 21st century.
- AMCC 5430History of Motion Picture Science[3-0-0:3]DescriptionThis course explores the evolution of motion picture technology from its inception to the present day, highlighting key innovations and scientific principles that have shaped the industry. The course delves into the historical milestones in cinematography, visual effects, sound, and editing, while also examining the latest advancements in AI, machine learning, and virtual production. Students will gain an understanding of both the technical and creative aspects of motion picture science, preparing them for future innovations in the field.Intended Learning Outcomes
On successful completion of the course, students will be able to:
- 1.Analyze the key historical milestones in motion picture technology and their impact on the industry.
- 2.Evaluate the technological innovations that have shaped the development of cinematography, sound, and visual effects.
- 3.Demonstrate knowledge of the evolution of film practices, including the transition from silent films to digital cinema.
- 4.Critically assess the role of AI and machine learning in contemporary filmmaking and their implications for creative expression.
- 5.Explore the applications of virtual and augmented reality in storytelling and audience engagement.
- 6.Discuss the cultural and societal influences of motion pictures throughout history.
- 7.Create a project that integrates historical knowledge with contemporary technological practices in motion picture science.
- 8.Present findings on selected topics related to motion picture history and technology, demonstrating effective communication skills.
- AMCC 6090Postgraduate Seminar[0-1-0:1]DescriptionSeminar topics presented by students, faculty and guest speakers. MPhil students must register and pass this course for one term before they graduate. PhD students must register and pass this course for two terms before they graduate. Graded PP, P or F. For students in the Division of Arts and Machine Creativity only.Intended Learning Outcomes
On successful completion of the course, students will be able to:
- 1.Understand current research trends and applications.
- 2.Demonstrate effective presentation skills in seminar presentations.
- 3.Gain insight into research on topics that are directly related to their own research.
- 4.Gain insight into research and research methodologies used by other scholars working on areas not directly related to their own focus area.
- AMCC 6100Professional Practice and Research (Projects)[3 credits]Exclusion(s)AMCC 6110DescriptionThis course provides students with professional practice and research opportunities through a (research) project related to arts and machine creativity. The project idea is originated from the students, faculty members, or outside parties.Intended Learning Outcomes
On successful completion of the course, students will be able to:
- 1.Plan, execute, and manage a creative project from inception to completion.
- 2.Analyze and evaluate project challenges, applying creative problem-solving techniques to develop innovative solutions.
- 3.Effectively incorporate research methodologies into the project development process, supporting creative decisions with data.
- 4.Work effectively as part of a team, demonstrating strong communication and collaboration skills.
- 5.Present project outcomes clearly and persuasively to diverse audiences, utilizing appropriate visual and verbal communication techniques.
- 6.Understand and apply ethical practices in project management and creative producing.
- 7.Engage in self-reflection to assess personal growth and learning throughout the project experience.
- AMCC 6110Professional Practice and Research (Internships)[3 credits]Exclusion(s)AMCC 6100DescriptionThis course provides students with professional practice and research opportunities through an internship related to arts and machine creativity at a research institution, a company, a public agency, or other organizations.Intended Learning Outcomes
On successful completion of the course, students will be able to:
- 1.Gain hands-on experience in a professional setting, applying theoretical knowledge to real-world challenges in arts and machine creativity.
- 2.Develop professional relationships and networking skills that enhance career opportunities in the industry.
- 3.Identify and address real-world challenges faced by the host organization, demonstrating adaptability and resourcefulness.
- 4.Seek and incorporate feedback from mentors and supervisors to improve performance and professional development.
- 5.Reflect on the internship experience to evaluate personal strengths, weaknesses, and areas for future growth.
- 6.Understand and navigate workplace culture and dynamics effectively.
- 7.Demonstrate readiness for a career in the arts and machine creativity fields, showcasing skills and experiences gained during the internship.
- AMCC 6500Special Topics in Arts and Machine Creativity[1-4 credits]DescriptionThis course covers selected topics of current interest in arts and machine creativity which are not covered in the present curriculum. May be repeated for credit if different topics are covered. May be graded by letter, P/F for different offerings.Intended Learning Outcomes
On successful completion of the course, students will be able to:
- 1.Communicate complex ideas related to the topic in professional and other settings.
- 2.Explain the core ideas and concepts of impacts in the topic concerned.
- 3.Relate the concepts and methodologies in the course topic to practical implementation.
- AMCC 6900Independent Study in Arts and Machine Creativity[1-4 credits]DescriptionIndependent studies or projects under the direct guidance of a faculty member. Course requirements include readings on the relevant topic and a research or survey project specifically defined for the research topic. Credits assigned depend on the workload and may be repeated if different topics are taken. May be graded by letter, P/F or PP for different offerings.Intended Learning Outcomes
On successful completion of the course, students will be able to:
- 1.Demonstrate an in-depth and substantial knowledge and understanding on the topic chosen for the independent study.
- 2.Develop and demonstrate critical thinking skills.
- 3.Articulate and present their arguments in a systematic way in a professional quality written report or oral presentation.
- 4.Self-evaluate their own learning progress, develop motivation and skills for lifelong learning.
- AMCC 6950Special Projects in Arts and Machine Creativity[1-4 credits]DescriptionAn independent project on selected topics related to arts and machine creativity under the supervision of a faculty member. The course may be repeated once for credits. Enrollment requires approval of instructor. May be graded by letter, P/F or PP for different offerings.Intended Learning Outcomes
On successful completion of the course, students will be able to:
- 1.Develop and apply self-learning and task management skills to effectively manage an independent project on a specific topic.
- 2.Critically analyze a selected topic to identify, formulate and solve problems and apply solutions to practical implementations.
- 3.Apply the interdisciplinary approach in reviewing the latest developments, technologies or management strategies of the chosen topic.
- 4.Communicate effectively in writing, using accurate technical and scientific terminology, and demonstrating logical organization of relevant content and information.
- AMCC 6990MPhil Thesis ResearchDescriptionMaster’s thesis research supervised by a faculty member. A successful defense of the thesis leads to the grade Pass. No course credit is assigned.Intended Learning Outcomes
On successful completion of the course, students will be able to:
- 1.Design, develop and conduct a research proposal in their research area in arts and machine creativity.
- AMCC 7990Doctoral Thesis ResearchDescriptionOriginal and independent doctoral thesis research. A successful defense of the thesis leads to the grade Pass. No course credit is assigned.Intended Learning Outcomes
On successful completion of the course, students will be able to:
- 1.Design, develop and conduct a research proposal in their research area in arts and machine creativity.